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Some WH40K battle ideas & story

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Henry
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Some WH40K battle ideas & story Empty Some WH40K battle ideas & story

Post by Sage Wed Jun 29, 2011 10:19 am

Some ideas from Sage for you guys up in Canada


Last edited by Sage on Wed Jun 29, 2011 8:44 pm; edited 1 time in total
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Post by Sage Wed Jun 29, 2011 10:21 am

I wuz thinkin about some ideas for your games up there
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Post by Sage Wed Jun 29, 2011 10:53 am

A Massive city except for some rolling hills to the north and northeast,while in the south and southeast there is a vast sea and one team can deploy in the sea.(I figured that team had,like anti-grav boots on,some biologicaly engineered tyranids like turn into sharks but change back on the land or a race (or team) just plain swam.The game would be capture and hold in the city,you would have to(maybe) set sentries around the city's perimiter in order to protect the flag wich is on the top of a massive skyscraper,don't worry,you won't spend turn after turn climing stairs to the top,I was figuring that there was a man sized warp paradox or portal or something like that that would teleport you to the top,but the city is held by IG and SM's(You used an automatic deepstrike and were able to set up your men within the city) around the perimiter and in the city streets BUT the take and hold rule does not apply to them,their objective is total aniahlation.The two or three or four 2000 point armies that are attacking the city might be on the same team and/or they might not depending on how many people are attacking,if two are attacking,then they are against each other,three means that there is one team and like a renegade army and four players means two on two on two(the IG and SM are on a team too)and the four armies actually (that are not the IGand SM)ar set up on the corners to give each team an equal chane of getting to the take and hold point.


Last edited by Sage on Wed Jun 29, 2011 10:57 am; edited 2 times in total
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Post by Sage Wed Jun 29, 2011 10:55 am

so whaddaya tink?! Very Happy
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Post by Henry Fri Jul 01, 2011 2:33 pm

automatic deepstrike? how bout they just deploy normally in the city?
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Post by Calvin Fri Jul 01, 2011 3:09 pm

This isn't really much of an announcement, I will have to move this to the appropriate topic when I get the time.
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Post by Sage Fri Jul 01, 2011 4:52 pm

It's a proposition,I think
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Post by Sage Fri Jul 01, 2011 4:54 pm

Henry wrote:automatic deepstrike? how bout they just deploy normally in the city?
True,True
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Post by Sage Tue Jul 26, 2011 2:21 pm

SO,have you thought about my idea? Shocked
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Post by Reuben Tue Jul 26, 2011 2:24 pm

so this is an alamo sort of game simply holding the line? i hope ian doesn't get to be in the city lol
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Post by Sage Tue Jul 26, 2011 2:27 pm

It all depends
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Post by ian Tue Jul 26, 2011 10:24 pm

lol

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Post by Nathan Sun Oct 02, 2011 12:13 pm

I like the idea but pulling of a board like that would be a dozie. I Love the idea of a waterside city under attack from the sea |very battlefield L.A.|. Building city's is a long drawn out pressers if U want quality/ realistic buildings or If U just want a city U can make it very very simple and use some templates and plasticard; foreboad or stiff card.
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